The game aesthetic, with the mix of low poly and realism and the security cameras etc... looks really good, the problem is that it looks TOO good. The game lags on my computer, and its no office computer, its a low-end gaming PC (Athlon 3000 and 16Gb ram) so my computer is above many people that could play your game. You should probably find a faster way to have a realistic aesthetic. maybe the problem is the realistic models, how many poligons do they have?
Thanks for the feedback! This was part of a jam and I didn't have any time to test optimization, so its helpful to hear how it ran on other computers. I know there's some pretty easy optimizations I can make (nanite, level streaming, etc.) so I might make a "remaster" of sorts with those in the future.
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The game aesthetic, with the mix of low poly and realism and the security cameras etc... looks really good, the problem is that it looks TOO good. The game lags on my computer, and its no office computer, its a low-end gaming PC (Athlon 3000 and 16Gb ram) so my computer is above many people that could play your game. You should probably find a faster way to have a realistic aesthetic. maybe the problem is the realistic models, how many poligons do they have?
Thanks for the feedback! This was part of a jam and I didn't have any time to test optimization, so its helpful to hear how it ran on other computers. I know there's some pretty easy optimizations I can make (nanite, level streaming, etc.) so I might make a "remaster" of sorts with those in the future.